Glosario Tic
pvdlaafs16 de Marzo de 2014
775 Palabras (4 Páginas)291 Visitas
Glossary.
1.- Kinds of programming languages: Pascal and JAVA.
2.- World section: in this you can insert the elements that will be used in such program, it is divided by streets and avenues
3.-Corner: intersection between a street and an avenue, and it is identified with the corresponding number of the street and the number of avenue.
4.-Karel the Robot: it is represented by the blue “arrow”
5.-Arrow: is an initial form in the inferior corner of the world, and because it is an arrow Karel will turn to the direction that indicates that arrow.
6.-Streets and Avenues: they are used to make reference and to know the location of Karel.
7.-Cursor: it is represented by a green square and it indicates the initial location of work of Karel.
8.-Walls: element that the world of Karel contains to perform certain tasks with streets and avenues.
9.-Beepers: they are elements that Karel the Robot uses to perform certain tasks.
10.-Numeric keyboard: we use it to place from 1 to 9999999 beepers.
11.-Bag: perform certain tasks with the beepers besides it contains a text box.
12.-New: it is used to start a new world
13.-Open: it is used to open the world of Karel which is in a storage unit.
14.-Save: this button is used to save the changes performed in the world of Karel in direct form.
15.-Save as: is used to save for the first time the world of Karel or for changing the name that we are creating.
16.-Print: used to send of print the program.
17.-Program section: here is the place where you will write the statements that will be executed step by step.
18.-Scheme: in this you can observe the beginning and the ending of the program.
19.-Standar scheme: it is used in the oriented object programming and the programming language Java.
20.-Compile: this review line by line in order to detect errors.
21.-Compile: consists in translating the programming language used in the Robot Karel to the language of the machine that uses the computer.
22.-New: is used to start the capture of a new program in Karel.
23.-Open: is used to open a program in Karel that is in some storage unit.
24.-Save as: used to change the name of the program that we are editing.
25.-Save: used to save the last performed actions in the program that is being edited.
26.-Print: used to send the program to the printer.
27.-Cut: it is used to cut a series of statements in order to move them.
28.-Copy: used to make a copy of a series of statements in order to duplicate them.
29.-Pate: duplicate to other part of the program the series of statements that were selected and cut or copied.
30.-Execute: this section is activated once the program has been elaborated.
31.-Initialize button: it shows the program we are editing and the world we have designed.
32.-Initialize: it is used the necessary times to initialize again the program.
33.-Run: click on this button to run the program
34.-Step: this button is used to observe the performing of just one step of Karel ahead of the program.
35.-Unstep: is used to observe the performing of just one step back of the program.
36.-Steps/Min: this text box is used to modify the velocity of execution of the program and it is established in “steps per minute”.
37.-The bag: it is a bag of beepers that Karel uses when start a new asks and during the development of the same.
38.-The sensors: are instructions used to detect the conditions of the environment of Karel the Robot.
39.-Sensors of Karel: with this we can order to Karel that asks its sensors if some of the following conditions “is fulfilled” and the corresponding sensor will answer with “false” or with “true”
40.-frontlsClear ():
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