Bloom's Taxonomy Definition
Enviado por nidisaras • 7 de Julio de 2014 • 816 Palabras (4 Páginas) • 193 Visitas
Bloom's Taxonomy Definition
The taxonomy provides a useful structure in which to categorize test questions, since professors will characteristically ask questions within particular levels, and if you can determine the levels of questions that will appear on your exams, you will be able to study using appropriate strategies.
Bloom's Taxonomy of Learning Domains
Bloom's Taxonomy was created in 1956 under the leadership of educational psychologist Dr Benjamin Bloom in order to promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles, rather than just remembering facts (rote learning). It is most often used when designing instruction or learning processes (Instructional Design)
The Three Domains of Learning
The committee identified three domains of educational activities or learning (Bloom, 1956):
o Cognitive: mental skills (knowledge)
o Affective: growth in feelings or emotional areas (attitude or self)
o Psychomotor: manual or physical skills (skills)
Since the work was produced by higher education, the words tend to be a little bigger than we normally use. Domains can be thought of as categories. Instructional designers, trainers, and educators often refer to these three categories as KSA (Knowledge, Skills, Attitude or Abilities). This taxonomy of learning behaviors may be thought of as “the goals of the learning process.” That is, after a learning episode, the learner should have acquired a new skill, knowledge, and/or attitude.
Cognitive Domain
The cognitive domain involves knowledge and the development of intellectual skills (Bloom, 1956). This includes the recall or recognition of specific facts, procedural patterns, and concepts that serve in the development of intellectual abilities and skills. There are six major categories of cognitive processes, which are listed in order below, starting from the simplest to the most complex. The categories can be thought of as degrees of difficulties. That is, the first ones must normally be mastered before the next one can take place.
Table of The Cognitive Domain (original)
Category Example, Key Words (verbs), and Technologies for learning (activities)
Knowledge: Recall data or information.
Examples: Recite a policy. Quote prices from memory to a customer. Know the safety rules. Define a term.
Key Words: arranges, defines, describes, identifies, knows, labels, lists, matches, names, outlines, recalls, recognizes, reproduces, selects, states
Technologies: bookmarking, flash cards, Internet search, reading
Comprehension: Understand the meaning, translation, interpolation, and interpretation of instructions and problems. State a problem in one's own words. Examples: Rewrites the principles of test writing. Explain in one's own words the steps for performing a complex task. Translates an equation into a computer spreadsheet.
Key Words: comprehends, converts, diagrams, defends, distinguishes, estimates, explains, extends, generalizes, gives an example, infers, interprets, paraphrases, predicts, rewrites, summarizes, translates
Technologies: create an analogy, participating in cooperative learning,
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