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Gobiernos Constitucionales Desde 1958 Hasta Nuestros Dias.


Enviado por   •  3 de Junio de 2015  •  1.011 Palabras (5 Páginas)  •  778 Visitas

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// automatically saved persistent symbols:

persistent extern user INDEX con_iLastLines=(INDEX)5;

tmp_af[0]=(FLOAT)0;

tmp_af[1]=(FLOAT)0;

tmp_af[2]=(FLOAT)0;

tmp_af[3]=(FLOAT)0;

tmp_af[4]=(FLOAT)0;

tmp_af[5]=(FLOAT)0;

tmp_af[6]=(FLOAT)0;

tmp_af[7]=(FLOAT)0;

tmp_af[8]=(FLOAT)0;

tmp_af[9]=(FLOAT)0;

tmp_af[10]=(FLOAT)0;

tmp_af[11]=(FLOAT)0;

tmp_af[12]=(FLOAT)0;

tmp_af[13]=(FLOAT)0;

tmp_af[14]=(FLOAT)0;

tmp_af[15]=(FLOAT)0;

tmp_af[16]=(FLOAT)0;

tmp_af[17]=(FLOAT)0;

tmp_af[18]=(FLOAT)0;

tmp_af[19]=(FLOAT)0;

tmp_ai[0]=(INDEX)0;

tmp_ai[1]=(INDEX)0;

tmp_ai[2]=(INDEX)0;

tmp_ai[3]=(INDEX)0;

tmp_ai[4]=(INDEX)0;

tmp_ai[5]=(INDEX)0;

tmp_ai[6]=(INDEX)0;

tmp_ai[7]=(INDEX)0;

tmp_ai[8]=(INDEX)0;

tmp_ai[9]=(INDEX)0;

persistent extern user INDEX tmp_i=(INDEX)0;

persistent extern user FLOAT tmp_fAdd=(FLOAT)0;

persistent extern user INDEX fil_bPreferZips=(INDEX)0;

persistent extern user INDEX fil_iReportStats=(INDEX)0;

persistent extern user INDEX gam_iMaxSaveGameSize=(INDEX)4194304;

persistent extern user INDEX plr_iControlMode=(INDEX)0;

persistent extern user INDEX gam_iBlood=(INDEX)0;

persistent extern INDEX m_pixScreenWidth=(INDEX)1024;

persistent extern INDEX m_pixScreenHeight=(INDEX)768;

persistent extern user FLOAT snd_fSoundVolume=(FLOAT)0.54;

persistent extern user FLOAT snd_fMusicVolume=(FLOAT)0.46;

persistent extern user INDEX wld_bTextureLayers=(INDEX)111;

persistent extern user INDEX gap_iRefreshRate=(INDEX)0;

persistent extern user INDEX inp_bInvertMouse=(INDEX)0;

persistent extern user FLOAT inp_fMouseSensitivity=(FLOAT)1.5;

persistent extern INDEX m_iDisplayDepth=(INDEX)2;

persistent extern INDEX m_bShowSkillCard=(INDEX)0;

persistent extern user FLOAT mdl_fLODMul=(FLOAT)1;

persistent extern user INDEX inp_iKeyboardReadingMethod=(INDEX)2;

persistent extern user INDEX inp_bAllowMouseAcceleration=(INDEX)1;

persistent extern user INDEX inp_bMousePrecision=(INDEX)0;

persistent extern user FLOAT inp_fMousePrecisionFactor=(FLOAT)4;

persistent extern user FLOAT inp_fMousePrecisionThreshold=(FLOAT)10;

persistent extern user FLOAT inp_fMousePrecisionTimeout=(FLOAT)0.25;

persistent extern user INDEX inp_bFilterMouse=(INDEX)0;

persistent extern user INDEX inp_bAllowPrescan=(INDEX)1;

persistent extern user INDEX inp_i2ndMousePort=(INDEX)0;

persistent extern user INDEX inp_bInvert2ndMouse=(INDEX)0;

persistent extern user INDEX inp_bFilter2ndMouse=(INDEX)0;

persistent extern user FLOAT inp_f2ndMouseSensitivity=(FLOAT)1;

persistent extern user INDEX inp_b2ndMousePrecision=(INDEX)0;

persistent extern user FLOAT inp_f2ndMousePrecisionFactor=(FLOAT)4;

persistent extern user FLOAT inp_f2ndMousePrecisionThreshold=(FLOAT)10;

persistent extern user FLOAT inp_f2ndMousePrecisionTimeout=(FLOAT)0.25;

persistent extern user INDEX inp_bMsgDebugger=(INDEX)0;

persistent extern user INDEX inp_iMButton4Up=(INDEX)131072;

persistent extern user INDEX inp_iMButton4Dn=(INDEX)131136;

persistent extern user INDEX inp_iMButton5Up=(INDEX)65536;

persistent extern user INDEX inp_iMButton5Dn=(INDEX)65568;

persistent extern user INDEX inp_ctJoysticksAllowed=(INDEX)8;

persistent extern user INDEX inp_bForceJoystickPolling=(INDEX)0;

persistent extern user INDEX inp_bAutoDisableJoysticks=(INDEX)0;

persistent extern user INDEX ogl_bUseCompiledVertexArrays=(INDEX)101;

persistent extern user INDEX ogl_bExclusive=(INDEX)1;

persistent extern user INDEX ogl_bAllowQuadArrays=(INDEX)1;

persistent extern user INDEX ogl_iTextureCompressionType=(INDEX)1;

persistent extern user INDEX ogl_iMaxBurstSize=(INDEX)0;

persistent extern user INDEX ogl_bGrabDepthBuffer=(INDEX)0;

persistent extern user INDEX ogl_bHardFinish=(INDEX)0;

persistent extern user INDEX ogl_iFinish=(INDEX)0;

persistent extern user INDEX ogl_bTruformLinearNormals=(INDEX)1;

persistent extern user INDEX ogl_bAlternateClipPlane=(INDEX)1;

persistent extern user INDEX d3d_bUseHardwareTnL=(INDEX)1;

persistent extern user INDEX d3d_iMaxBurstSize=(INDEX)0;

persistent extern user INDEX d3d_iVertexRangeTreshold=(INDEX)99;

persistent extern user INDEX d3d_bAlternateDepthReads=(INDEX)0;

persistent extern user INDEX d3d_iFinish=(INDEX)0;

persistent extern user INDEX d3d_iVertexBuffersSize=(INDEX)1024;

persistent extern INDEX d3d_bFastUpload=(INDEX)1;

persistent extern user INDEX gap_iUseTextureUnits=(INDEX)4;

persistent extern user INDEX gap_iTextureFiltering=(INDEX)21;

persistent extern user INDEX gap_iTextureAnisotropy=(INDEX)1;

persistent extern user FLOAT gap_fTextureLODBias=(FLOAT)0;

persistent extern user INDEX gap_bAggressiveAnisotropy=(INDEX)0;

persistent extern user INDEX gap_bAllowGrayTextures=(INDEX)1;

persistent extern user INDEX gap_bUseOcclusionCulling=(INDEX)11;

persistent extern user INDEX gap_bOptimizeStateChanges=(INDEX)1;

persistent extern user INDEX gap_iOptimizeDepthReads=(INDEX)1;

persistent extern user INDEX gap_iOptimizeClipping=(INDEX)1;

persistent extern user INDEX gap_iSwapInterval=(INDEX)0;

persistent extern user INDEX gap_iDithering=(INDEX)2;

persistent extern user INDEX gap_iDepthBits=(INDEX)0;

persistent extern user INDEX gap_bForceTruform=(INDEX)0;

persistent extern user INDEX gap_iTruformLevel=(INDEX)0;

persistent extern user INDEX mdl_bRenderDetail=(INDEX)1;

persistent extern user INDEX mdl_bRenderSpecular=(INDEX)1;

persistent extern user INDEX mdl_bRenderReflection=(INDEX)1;

persistent extern user INDEX mdl_bAllowOverbright=(INDEX)1;

persistent extern user FLOAT mdl_fLODAdd=(FLOAT)0;

persistent extern user INDEX mdl_iLODDisappear=(INDEX)1;

persistent extern user INDEX mdl_iShadowQuality=(INDEX)1;

persistent extern user FLOAT ska_fLODAdd=(FLOAT)0;

persistent extern user INDEX ska_iShadowQuality=(INDEX)2;

persistent extern user INDEX ska_bUseHardwareShaders=(INDEX)1;

persistent extern user INDEX ska_iMaxWeightsPerVertex=(INDEX)4;

persistent extern user INDEX ska_bAllowBonesAdjustment=(INDEX)1;

persistent extern user INDEX sha_iResetConstRegisters=(INDEX)0;

persistent extern user INDEX sha_iOptimizeShaders=(INDEX)2;

...

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