Crear Super Motion De Tres Anillos
Enviado por ezequiel778 • 4 de Noviembre de 2014 • 285 Palabras (2 Páginas) • 182 Visitas
[State -1, Tira 3 Rings]
type = ChangeState
value = 210
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = ctrl = 1
[StateDef 500]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 210
poweradd = 100
[State 500, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1000
projhitanim = 1001
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 42,-8
velocity = 8
attr = S, SP
damage = 10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 500, 2]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1000
projhitanim = 1001
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 42,-8
velocity = 8,-2
attr = S, SP
damage = 10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0
[State 500, 3]
type = Projectile
trigger1 = AnimElem = 3
projanim = 1000
projhitanim = 1001
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 42,-8
velocity = 8,2
attr = S, SP
damage = 10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound = 5,2
sparkxy = 500,500
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce
...