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Crear Super Motion De Tres Anillos


Enviado por   •  4 de Noviembre de 2014  •  285 Palabras (2 Páginas)  •  182 Visitas

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[State -1, Tira 3 Rings]

type = ChangeState

value = 210

triggerall = command = "y"

trigger1 = statetype = S

trigger1 = ctrl = 1

[StateDef 500]

type = S

movetype= A

physics = S

juggle = 1

velset = 0,0

ctrl = 0

anim = 210

poweradd = 100

[State 500, 1]

type = Projectile

trigger1 = AnimElem = 3

projanim = 1000

projhitanim = 1001

projpriority = 1

projheightbound = -240, 100

projedgebound = 100

projscreenbound = 100

projshadow = -1

offset = 42,-8

velocity = 8

attr = S, SP

damage = 10

animtype = heavy

guardflag = MA

hitflag = MAFDP

pausetime = 10,10

hitsound = 5,2

sparkxy = 500,500

guardsound = 6,0

ground.type = Low

ground.slidetime = 25

ground.hittime = 25

ground.velocity = -6

air.animtype = Back

air.velocity = -4,-6

air.juggle = 3

air.fall = 1

down.velocity = -4,-6

down.hittime = 30

down.bounce = 0

[State 500, 2]

type = Projectile

trigger1 = AnimElem = 3

projanim = 1000

projhitanim = 1001

projpriority = 1

projheightbound = -240, 100

projedgebound = 100

projscreenbound = 100

projshadow = -1

offset = 42,-8

velocity = 8,-2

attr = S, SP

damage = 10

animtype = heavy

guardflag = MA

hitflag = MAFDP

pausetime = 10,10

hitsound = 5,2

sparkxy = 500,500

guardsound = 6,0

ground.type = Low

ground.slidetime = 25

ground.hittime = 25

ground.velocity = -6

air.animtype = Back

air.velocity = -4,-6

air.juggle = 3

air.fall = 1

down.velocity = -4,-6

down.hittime = 30

down.bounce = 0

[State 500, 3]

type = Projectile

trigger1 = AnimElem = 3

projanim = 1000

projhitanim = 1001

projpriority = 1

projheightbound = -240, 100

projedgebound = 100

projscreenbound = 100

projshadow = -1

offset = 42,-8

velocity = 8,2

attr = S, SP

damage = 10

animtype = heavy

guardflag = MA

hitflag = MAFDP

pausetime = 10,10

hitsound = 5,2

sparkxy = 500,500

guardsound = 6,0

ground.type = Low

ground.slidetime = 25

ground.hittime = 25

ground.velocity = -6

air.animtype = Back

air.velocity = -4,-6

air.juggle = 3

air.fall = 1

down.velocity = -4,-6

down.hittime = 30

down.bounce

...

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