Guia global de tic segundo semestre
Enviado por Beto Saldaña • 24 de Agosto de 2015 • Resumen • 1.930 Palabras (8 Páginas) • 741 Visitas
[pic 1] | UNIVERSIDAD AUTÓNOMA DE NUEVO LEÓN PREPARATORIA CIDEB[pic 2] LABORATORIO TIC 2 |
Name: Karen Vanessa Garza Aranda Group:211 ID: 1723930
UNIDAD 1
- Name and describe breavely the elements showed on Karel Screebshot.
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1.- | World: it is divided by streets and avenues besides of some Little squares that represent blocks |
2.- | Execute: it is where the program is initialized and execute |
3.- | Bag: It is a text book that stores the beepers that the bag contain |
4.- | Cursor: It indicates the initial location |
5.- | Beepers: They are numbers |
6.- | Walls: They are activated or disactivated giving a click with the mouse, are placed on streets and avenues |
7.- | Karel the Robot: It is represented with a blue arrow |
8.- | Streets and Avenues: The World where Karel the Robot works is composed by Streets and Avenues |
II. Describe breavly the function of the buttons or sections show in the screenshot
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9.- | Program:Here is the place where you will write the statements that will be executed step by step |
10.- | Save:This button is used to save the last performed actions in the program |
11.- | Save as: This button is used to save, for the first time the program, or for changing the name of the program |
12.- | Open:This button is used to open a program in Karel |
13.- | Copy:It is used to make a copy os a series of statements |
14.- | Compile: This button is used to be reviewed line by line in order to detect errors |
15.- | Pascal/ Java: You can select the language between Pascal and Java |
III. Underline the correct answer
16.- Command that Karel the Robot use to leave beeper in a corner of a street
A) TURNOFF ( ) | B) PUTBEEPER ( ) | C) MOVE ( ) |
D) PICKBEEPER ( ) | E) TURNLEFT ( ) |
17.- Command that Karel the Robot use to move in a Street or avenue
A) PUTBEEPER ( ) | B) TURNOFF ( ) | C) MOVE ( ) |
D) TURNLEFT ( ) | E) PICKBEEPER ( ) |
18.- Command that Karel the Robot use to pick a beeper in a corner of a Street
A) PICKBEEPER ( ) | B) TURNOFF ( ) | C) PUTBEEPER ( ) |
D) TURNLEFT ( ) | E) MOVE ( ) |
19.- Command that Karel the Robot use to do any task
A) PUTBEEPER ( ) | B) PICKBEEPER ( ) | C) TURNLEFT ( ) |
D) TURNOFF ( ) | E) MOVE ( ) |
20.- Control statement that the programs of Karel the Robot use to do an specific task if the determined condition is accomplished
A) MODULOS | B) WHILE (CONDICION) | C) ITERATE (N) |
D) IF (CONDICION) | E) IF (CONDICION) / ELSE |
21.- Control statement that the programs of Karel the Robot use to do an specific task if the determined condition is accomplished but in case the condition is false the condition accomplish another specific task
A) WHILE (CONDICION) | B) IF (CONDICION) / ELSE | C) MODULOS |
D) IF (CONDICION) | E) ITERATE (N) |
22.- Control statement that the programs of Karel the Robot use to do a task, while an specific task is accomplished
A) IF (CONDICION) | B) IF (CONDICION) / ELSE | C) MODULOS |
D) WHILE (CONDICION) | E) ITERATE (N) |
23.- Set of instructions that are used to solve a simple, particular and specific task as part of the complete solution of the program
A) ITERATE (N) | B) FUNCIONES ó MODULOS | C) IF (CONDICION) / ELSE |
D) IF (CONDICION) | E) WHILE (CONDICION) |
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