Glosario Tic
Enviado por pvdlaafs • 16 de Marzo de 2014 • 775 Palabras (4 Páginas) • 264 Visitas
Glossary.
1.- Kinds of programming languages: Pascal and JAVA.
2.- World section: in this you can insert the elements that will be used in such program, it is divided by streets and avenues
3.-Corner: intersection between a street and an avenue, and it is identified with the corresponding number of the street and the number of avenue.
4.-Karel the Robot: it is represented by the blue “arrow”
5.-Arrow: is an initial form in the inferior corner of the world, and because it is an arrow Karel will turn to the direction that indicates that arrow.
6.-Streets and Avenues: they are used to make reference and to know the location of Karel.
7.-Cursor: it is represented by a green square and it indicates the initial location of work of Karel.
8.-Walls: element that the world of Karel contains to perform certain tasks with streets and avenues.
9.-Beepers: they are elements that Karel the Robot uses to perform certain tasks.
10.-Numeric keyboard: we use it to place from 1 to 9999999 beepers.
11.-Bag: perform certain tasks with the beepers besides it contains a text box.
12.-New: it is used to start a new world
13.-Open: it is used to open the world of Karel which is in a storage unit.
14.-Save: this button is used to save the changes performed in the world of Karel in direct form.
15.-Save as: is used to save for the first time the world of Karel or for changing the name that we are creating.
16.-Print: used to send of print the program.
17.-Program section: here is the place where you will write the statements that will be executed step by step.
18.-Scheme: in this you can observe the beginning and the ending of the program.
19.-Standar scheme: it is used in the oriented object programming and the programming language Java.
20.-Compile: this review line by line in order to detect errors.
21.-Compile: consists in translating the programming language used in the Robot Karel to the language of the machine that uses the computer.
22.-New: is used to start the capture of a new program in Karel.
23.-Open: is used to open a program in Karel that is in some storage unit.
24.-Save as: used to change the name of the program that we are editing.
25.-Save: used to save the last performed actions in the program that is being edited.
26.-Print: used to send the program to the printer.
27.-Cut: it is used to cut a series of statements in order to move them.
28.-Copy: used to make a copy of a series of statements in order to duplicate them.
29.-Pate: duplicate to other part of the program the series of statements that were selected and cut or copied.
30.-Execute: this section is activated once the program has been elaborated.
31.-Initialize button: it shows the program we are editing and the world
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