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Oceano Azul


Enviado por   •  20 de Mayo de 2014  •  3.689 Palabras (15 Páginas)  •  216 Visitas

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Para desarrollar nuestro juego vamos a crear dos clases, una llamada Game que extiende de un JFrame y es la que contendra los botones del juego. La otra clase se llamara Robot y esta clase contendra todos los metodos que realizara que realizara la computadora, es decir sera el usuario PC.

A continuacion explicare un poco los metodos de las clases:

Clase Game

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1. import java.awt.BorderLayout;

2. import java.awt.Dimension;

3. import java.awt.FlowLayout;

4. import java.awt.Font;

5. import java.awt.GridBagConstraints;

6. import java.awt.GridBagLayout;

7. import java.awt.Insets;

8. import java.awt.Toolkit;

9. import java.awt.event.ActionEvent;

10. import java.awt.event.ActionListener;

11. import javax.swing.ButtonGroup;

12. import javax.swing.JButton;

13. import javax.swing.JFrame;

14. import javax.swing.JOptionPane;

15. import javax.swing.JPanel;

16. import javax.swing.JRadioButton;

17.

18. /**

19. *

20. * @author jzavaleta

21. */

22. public class Game extends JFrame {

23.

24. private JButton[] buttonGrid = new JButton[9];

25. private JRadioButton radioButtonHuman = new JRadioButton("Human VS Human", false);

26. private JRadioButton radioButtonRobot = new JRadioButton("Human VS Robot", true);

27. private ButtonGroup buttonGroupOptions = new ButtonGroup();

28. private JPanel optionsPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));

29. private JPanel gamePanel = new JPanel(new GridBagLayout());

30. private String player = "X";

31. private boolean robotActivado = true;

32. private Robot robot = new Robot();

33. private int moves = 0;

34.

35. public Game() {

36. setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

37. getContentPane().setLayout(new BorderLayout());

38.

39. getContentPane().add(optionsPanel, BorderLayout.NORTH);

40. buttonGroupOptions.add(radioButtonHuman);

41. buttonGroupOptions.add(radioButtonRobot);

42. optionsPanel.add(radioButtonHuman);

43. optionsPanel.add(radioButtonRobot);

44. setListeners();

45.

46. getContentPane().add(gamePanel, BorderLayout.CENTER);

47. setButtons();

48.

49. pack();

50. Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();

51. int posX = (screenSize.width - getWidth()) / 2;

52. int posY = (screenSize.height - getHeight()) / 2;

53. setLocation(posX, posY);

54. System.out.println("THE GAME HAS BEGIN!!!");

55. System.out.println("Human VS Robot");

56. }

57.

58. private void reset() {

59. for (JButton b : buttonGrid) {

60. b.setEnabled(true);

61. b.setText("");

62. }

63. player = "X";

64. robot = new Robot();

65. moves = 0;

66. System.out.println("THE GAME HAS BEGIN AGAIN!!!");

67. if (robotActivado) {

68. System.out.println("Human VS Robot");

69. } else {

70. System.out.println("Human VS Human");

71. }

72. }

73.

74. private void setListeners() {

75. radioButtonHuman.addActionListener(new ActionListener() {

76.

77. public void actionPerformed(ActionEvent e) {

78. if (robotActivado) {

79. int resp = JOptionPane.showConfirmDialog(null, "El juego se va a reiniciar\n¿Desea continuar?", "", JOptionPane.OK_CANCEL_OPTION);

80. if (resp == JOptionPane.OK_OPTION) {

81. robotActivado = false;

82. reset();

83. } else {

84. radioButtonHuman.setSelected(false);

85. radioButtonRobot.setSelected(true);

86. }

87. }

88. }

89. });

90. radioButtonRobot.addActionListener(new ActionListener() {

91.

92. public void actionPerformed(ActionEvent e) {

93. if (!robotActivado) {

94. int resp = JOptionPane.showConfirmDialog(null, "El juego se va a reiniciar\n¿Desea continuar?", "", JOptionPane.OK_CANCEL_OPTION);

95. if (resp == JOptionPane.OK_OPTION) {

96. robotActivado = true;

97. reset();

98. } else {

99. radioButtonHuman.setSelected(true);

100. radioButtonRobot.setSelected(false);

101. }

102. }

103. }

104. });

105. }

106.

107. private void setButtons() {

108. int index = 0;

109. for (int row = 0; row < 3; row++) {

110. for (int col = 0; col < 3; col++) {

111. GridBagConstraints gbc = new GridBagConstraints();

112. gbc.fill = GridBagConstraints.NONE;

113. gbc.gridheight = 1;

114. gbc.gridwidth = 1;

115. gbc.gridx = col;

116. gbc.gridy = row;

117. gbc.insets = new Insets(2, 2, 2, 2);

118. gbc.ipadx = 0;

119. gbc.ipady = 0;

120. buttonGrid[index] = new JButton();

121. buttonGrid[index].setPreferredSize(new Dimension(40, 40));

122. buttonGrid[index].setFont(new Font("Calibri", Font.BOLD, 10));

123. buttonGrid[index].addActionListener(buttonListener(index));

124.

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