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Bar Graph Ext JS


Enviado por   •  1 de Noviembre de 2012  •  611 Palabras (3 Páginas)  •  365 Visitas

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>

<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />

<title>EaselJS Example: Drawing an animated vector bar graph.</title>

<link href="assets/demoStyles.css" rel="stylesheet" type="text/css" />

<script src="http://code.createjs.com/easeljs-0.4.1.min.js"></script>

<script>

var canvas;

var stage;

var barPadding = 7;

var barHeight;

var maxValue = 50;

var count;

var barValues = [];

var bars = [];

function init() {

if (window.top != window) {

document.getElementById("header").style.display = "none";

}

// create a new stage and point it at our canvas:

canvas = document.getElementById("testCanvas");

stage = new Stage(canvas);

// generate some random data (between 4 and 10, the |0 floors (for positive numbers))

var numBars = Math.random()*6+4|0;

var max = 0;

for (var i=0; i<numBars; i++) {

var val = Math.random()*maxValue+1|0;

if (val > max) { max = val; }

barValues.push(val);

}

// calculate the bar width and height based on number of bars and width of canvas:

var barWidth = (canvas.width-150-(numBars-1)*barPadding)/numBars;

barHeight = canvas.height-150;

// create a shape to draw the background into:

var bg = new Shape();

stage.addChild(bg);

// draw the "shelf" at the bottom of the graph:

// note how the drawing instructions can be chained together.

bg.graphics.beginStroke("#444")

.moveTo(40, canvas.height-69.5)

.lineTo(canvas.width-70, canvas.height-69.5)

.endStroke()

.beginFill("#222")

.moveTo(canvas.width-70, canvas.height-70)

.lineTo(canvas.width-60, canvas.height-80)

.lineTo(50, canvas.height-80)

.lineTo(40, canvas.height-70)

.closePath();

// draw the horizontal lines in the background:

for (i=0; i<9; i++) {

bg.graphics.beginStroke(i%2 ? "#333" : "#444")

.moveTo(50,(canvas.height-80-i/8*barHeight|0)+0.5)

.lineTo(canvas.width-60,(canvas.height-80-i/8*barHeight|0)+0.5);

}

// add the graph title:

label = new Text("Bar Graph Example", "bold 30px Arial", "#FFF");

label.textAlign = "center";

label.x = canvas.width/2;

label.y = 50;

stage.addChild(label);

// draw the bars:

for (i=0; i<numBars; i++) {

// each bar is assembled in it's own Container, to make them easier to work with:

var bar = new Container();

// this will determine the color of each bar, save as a property of the bar for use in drawBar:

var hue = bar.hue = i/numBars*360;

// draw the front panel of the bar, this will be scaled to the right size in drawBar:

var front = new Shape();

front.graphics.beginLinearGradientFill(

[Graphics.getHSL(hue,100,60,0.9),

Graphics.getHSL(hue,100,20,0.75)],

[0,1],

0,

-100,

barWidth,0).drawRect(0,-100,barWidth+1,

100);

// draw the top of the bar, this will be positioned vertically in drawBar:

var top = new Shape();

top.graphics.beginFill(Graphics.getHSL(hue,100,70,0.9))

.moveTo(10,-10)

.lineTo(10+barWidth,-10)

.lineTo(barWidth,0)

.lineTo(0,0)

.closePath();

// if this has the max value, we can draw the star into

...

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